from this idea to think. First of all
A central value system, the mind of many hunter players into chaos. Some said that the hunters have a cycle, and some said that the priority does not cycle. An 4.2 4T12 effect, people I think that is necessary to think about from the perspective of the most basic mechanisms, for no matter Shenma, from this idea to think.
First of all, we are talking about from the simplest output model:
Assume Beastmaster only killing command, shooting Chimera survive only Explosive Shot as a focus on the value of catharsis skills, solid / Cobra as concentrated replies skills, and pouring concentrated skills [second injury] is greater than the Reply to focus on the skills.
To the shooting as an example:
The first case: Chimera CD time, a solid back focus not sufficient to release Chimera, so long as the focus does not overflow, a long enough period of time, the Chimera card to the CD does not matter, as long as the waste GCD, released in this period of time the number of solid and Chimera number are the same.
The second case: if the solid back focus enough to release Chimera, then they would card CD with Chimera. Because the extra focus and not accumulated, Chimera seconds injuries than solid, so if there is no card CD Chimera total damage will be less.
Useful conclusions are: lack of focus, to improve the centralized response rate is meaningful, but as long as the focus does not overflow, priority between the Chimera and the solid does not exist; you do not lack focus, improve concentration Reply speed is meaningless, because there is no other skills to vent concentration, but Chimera priority is greater than the solid – Chimera seconds injuries is higher than solid.
The third case: We assume a skill the second injury and Chimera, but focus on the value of consumption than the Chimera less, but solid still does not reply within the CD time enough concentration. At this time we will use this new skill pouring concentrated, instead of her Chimera. Because the skills of the high second injury If we define a priority index: A = seconds of injury-V * s consumption, to determine the first two skills CD who can be a good explanation of the situations above. Where V is constant, said the focus on the reply to the second injury significance. If the time is long enough, second injury that part will be reflected in your combat statistics, brought about by the skill seconds consumption will offset the auto-reply. Clearly, in the overflow of the concentrate, concentrate Reply will not bring any enhancement of the second injury, then V = 0, the priority index A = s injury. (Which explains the second case)
Concentrated enough,wow powerleveling, the priority index of the solid and the Chimera, may be known to their second injury to seek the V value. V = seconds to hurt the poor / sec consumption difference. This indicates that the greater the gap between the second injury seconds consumption gap is smaller, the greater the significance of centralized response. Well understood, if there is no second injury gap, to fight anyone,wow us gold, concentrated does not make sense.; Seconds consumption the greater the gap, the more difficult to achieve the same amount of concentrated Reply to play less solid play more Chimera case), the V-value is determined, if the new skills (Note that only non-trigger skills or skill sequence does not affect the trigger coverage skills), you can use the known V to count the new skills priority index to determine whether it can proxy the original skills to enter the loop. (Explain the third case)
Introduced more than a basic judgment skills priority, but the three examples cited do not exist in practice (overflow), so we must introduce the Austrian radio CD skills.
Austrian radio is characterized by the seconds wound down than solid than the CMO.
We know that in the case of overflow concentration values, the priority index = s injury, Priority: Chimera> Austrian radio> solid, Austrian radio instead of a solid into the circulation. But not without a solid, because the Austrian radio changed the premise of centralized overflow. It is necessary to create a new model to explain.
The Chimera priority largest, the card to the CD, get rid of that GCD Chimera from Chimera loop together with the focus of it is consumed, returned to the first case of the two skill model & ; a: lack of concentration, focus Reply meaningful, V value from consumption to determine the solid and the Austrian radio seconds of injury and seconds, a solid and Austrian radio the same precedence. Solid and Austrian radio the same priority, which means that each Chimera cycle, as long as the focus on the value does not overflow, the first hit is the same for everybody.
Good understanding of it? Fun, right?
To be a summary: to determine the priority level of skills is simply a certain period of time to play more skills, multi-hit skills of the second injury, we define a priority index simulation in several cases to focus on the value mechanism concentrated Reply and adjust the cycle is how to improve the second injury. Why do we always stressed focus on overflow? Think about it will know to read a solid lead to the concentrate overflow, it actually did not return so much focus on its priority index will be deducted as part of.
Of course,aoin kinah, in some cases,world of warcraft, we do not have to use this definition and these models.
Such as instantaneous targeting and Chimera priority compare:
Chimera is a CD, aimed at is not the CD, first with the Chimera does not affect the number of targeted, first targeting may reduce the number of Chimera, we do not consider their second injury and seconds consumption, certainly Chimera takes precedence over the instantaneous target.